Monday, September 2, 2013

Think & Make Homework

   Don Norman's video was very entertaining in the way that he talked and how he explained things. his main points were that the best designs are neat and fun but also beautiful and functional. Basically, if you are happy and keep an open mind about your design it will most likely do well because you will be more determined to find an answer. I found this very inspiring took it as good advice not only as a designer but as an outlook on life as a person. 
    In the PDF reading there was a lot of information to take in and process. Something that I took away from the reading was that design is now directed largely to superficial ends and that they are most significant to human activities. Design can really be anything around you it is found in all different shapes and forms. Design isa mix of creativity and analytical reasoning. A good way to look at design is fining possible solutions to a problem that needs improvement. What I learned about the business design world was that you always work in teams because that is when you get your best feedback and ideas. it becomes a social process that needs you to become a skilled negotiator when working with a group of people.  
    There is no one-way to define design or what makes a design good or not. The ten principals consist of very useful but simplistic guidelines that aid a designer during their design process. All of the principals would be good to follow in any form of design work weather it be graphic or industrial. I broke the 10 important principles down so that I could better understand them. 
   Personally I thought that the Design Q & A video was very strange and I’m not totally sure if I even understood what they were saying throughout it. What I did take from the video was that design is an expression of purposes and that they are the solutions to problems. Another thing that I thought was interesting what that your design is not necessarily considered individual to you but that those before you influence you. One last thing that I learned was that constraints on your design make your ethics. 

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